using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using Newtonsoft.Json;

public class XGamePlugin : XPlugin
{
    /// <summary>
    /// 
    /// </summary>
    protected System.Type[] systemTypes = new System.Type[] {

    };

    /// <summary>
    /// 
    /// </summary>
    private void Awake()
    {

    }

    /// <summary>
    /// 
    /// </summary>
    protected override void Update()
    {
        
    }

    /// <summary>
    /// 
    /// </summary>
    public void OnDestroy()
    {

    }

    /// <summary>
    /// install plugin internal resources
    /// </summary>
    /// <returns></returns>
    public override bool Install()
    {
        GLog.LogError("Install game plugin");
        return true;
    }

    /// <summary>
    /// uninstall plugin internal resuources
    /// </summary>
    public override void Uninstall()
    {
      
    }
}
